バーチャルリアリティ市場 : 2029年までの世界予測

Virtual Reality Market – Global Forecast To 2029

バーチャルリアリティ市場 : テクノロジー (非没入型、半没入型、完全没入型)、提供内容、デバイスのタイプ (ヘッドマウントデバイス、ジェスチャトラッキングデバイス、プロジェクター&ディスプレイウォール)、用途&地域別 – 2029年までの世界予測
Virtual Reality Market by Technology (Non-immersive, Semi & Fully Immersive), Offering, Device Type (Head-mounted Devices, Gesture Tracking Devices, Projectors & Display Walls), Application and Region – Global Forecast to 2029

The global virtual reality market was valued at USD 15.9 billion in 2024 and is projected to reach USD 38.0 billion by 2029; it is expected to register a CAGR of 19.1% during the forecast period. .

世界の仮想現実市場は、2024 年に 159 億米ドルと評価され、2029 年までに 380 億米ドルに達すると予測されています。予測期間中に 19.1% の CAGR を記録すると予想されます。

Rapid adoption of digital technologies in healthcare and gaming & entertainment sectors is driving the growth of the virtual reality market. Whereas Latency issues and high energy consumption is restraining the growth of the virtual reality market.

バーチャルリアリティ市場 : 2029年までの世界予測

Key Benefits to Buy the Report:

• Analysis of key drivers (The growing penetration of the Metaverse, Rapid adoption of digital technologies in healthcare and gaming & entertainment sectors, Increased investments in virtual reality market, Significant adoption of HMDs across various sectors). Restraint (Latency issues and high energy consumption, Health issues caused by excessive use of virtual reality devices), Opportunity (Latency issues and high energy consumption, Health issues caused by excessive use of virtual reality devices), Challenges (Latency issues and high energy consumption, Health issues caused by excessive use of virtual reality devices)
• Product Development/Innovation: Detailed insights on upcoming technologies, research and development activities, and new product launches in the virtual reality market.
• Market Development: Comprehensive information about lucrative markets – the report analyses the virtual reality market across varied regions
• Market Diversification: Exhaustive information about new products and services, untapped geographies, recent developments, and investments in the virtual reality market.
• Competitive Assessment: In-depth assessment of market shares, growth strategies, and service offerings of leading players like Meta (US), Sony (Japan), Samsung Electronics Co., Ltd. (South Korea), Microsoft (US), Unity Technologies (US), Barco (Belgium), Penumbra, Inc. (US), HTC Corporation (Taiwan), PICO Immersive Pte.ltd (US), and DPVR (China) among others in the virtual reality market.