教育市場におけるメタバース : コンポーネント [ハードウェア (AR デバイス、VR デバイス、MR デバイス、インタラクティブディスプレイ&プロジェクター)、ソフトウェア、プロフェッショナルサービス]、エンドユーザー (教育機関&企業)、 地域別 – 2028年までの世界予測
Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region – Global Forecast to 2028
The metaverse in the education market is expected to grow from USD 3.9 billion in 2023 to USD 19.3 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 37.7% during the forecast period. The term “metaverse” can describe a networked system of 3D virtual spaces. It is a collective virtual shared space incorporating various digital environments, including VR, AR, and other immersive technologies. When the current educational system is criticized for being disconnected from the real world, the metaverse can help create virtual worlds that enable teachers to communicate with students regardless of geographic restrictions. Metaverse also helps provide immersive learning environments where students, instructors, and staff can explore and interact with concepts and scenarios.