株式会社 SEMABIZ - 市場データ・産業調査レポート販売
車載インフォテインメント市場規模、シェア、動向、2032年までの世界予測 - by location

車載インフォテインメント市場規模、シェア、動向、2032年までの世界予測

In-vehicle Infotainment Market - Global Forecast to 2032

車載インフォテインメント市場 - コンポーネント(インフォテインメントユニット、HUD、助手席側ディスプレイ、デジタルIC)、用途(ナビゲーション、VPA、App Store、音楽、後部座席)、OS、接続性、フォームファクター、ディスプレイサイズ、場所、ICEとEV、地域別 - 2032年までの世界予測

In-vehicle Infotainment Market by Component (Infotainment Unit, HUD, Passenger Display, Digital IC), Application (Navigation, VPA, App Store, Music, Rear Seat), OS, Connectivity, Form Factor, Display Size, Location, ICE & EV, and Region – Global Forecast to 2032


出版 MarketsandMarkets
出版年月 2026年01月
ページ数 340
図表数 432
価格 記載以外のライセンスについてはお問合せください
 シングルユーザ USD 4,950
種別 英文調査報告書
商品番号 SMR-12098


SEMABIZ - otoiawase8

車載インフォテインメント市場は、2025年の230億7,000万米ドルから2032年には404億9,000万米ドルに拡大し、年平均成長率(CAGR)8.4%で成長すると予測されています。ドイツ、イタリア、英国などの欧州諸国におけるコネクテッドカーやプレミアムカーの需要増加に加え、先進的なドライバー情報やエンターテイメント機能の統合拡大、そして車内デジタルエクスペリエンスの強化に対する顧客の嗜好の高まりが、市場の成長を加速させると予想されます。アジア太平洋地域の車載インフォテインメント市場は、中国、韓国、日本がプレミアムカーやプレミアムEV製品の拡充を進めていることから拡大しています。さらに、5Gの急速な導入、コネクテッドサービスの消費者による積極的な導入、そして政府支援によるインテリジェントモビリティプログラムが、車載インフォテインメントの成長を牽引し、特に乗用車において、あらゆる車両セグメントでインフォテインメントの採用を加速させています。

調査対象範囲:

本調査では、車載インフォテインメント市場をセグメント化し、内燃機関(ICE)の車種(乗用車、小型商用車、大型商用車)、コンポーネント(インフォテインメントユニット、助手席側ディスプレイ、ディスプレイ・インストルメント・クラスター、ヘッドアップ・ディスプレイ)、OS(Android、Linux、QNX、Microsoft、その他)、アプリケーション(ナビゲーション、バーチャル・パーソナル・アシスタント(VPA)、App Store、ミュージック、後部座席)、搭載位置(前列および後列)、接続性(3G/4Gおよび5G)、形態(埋め込み型、テザー型、一体型)、ディスプレイサイズ(5インチ未満、5インチ~10インチ、10インチ超)、車種別後付け(乗用車および商用車)、車種別電気自動車(バッテリー式電気自動車、プラグインハイブリッド電気自動車、燃料電池電気自動車)、地域(アジア太平洋地域、北米、欧州、その他の地域)に基づいて市場規模を予測しています。

この調査には、主要な車載インフォテインメントメーカーの詳細な競合分析、各社の企業プロファイル、製品および事業提供に関する重要な観察事項、最近の動向、主要な市場戦略が含まれています。

レポート購入の主なメリット:

本レポートは、車載インフォテインメント市場全体とそのサブセグメントにおける収益数値の近似値に関する情報を提供し、市場リーダー/新規参入企業を支援します。また、本レポートは、市場関係者が競争環境を理解し、自社のポジショニングを改善し、適切な市場開拓戦略を策定するための貴重な洞察を得るのに役立ちます。さらに、本レポートは、市場動向を把握し、主要な市場牽引要因、制約要因、課題、そして機会に関する情報を提供します。

本レポートでは、以下の点について洞察を提供しています。

  • 主要な推進要因(安全性、快適性、エクスペリエンスを向上させるコネクテッドでインテリジェントな車内エコシステムの拡大、後部座席エンターテインメントの需要増加、グローバルなスマートフォンエコシステムの拡大、クラウドベースのコネクティビティの統合)、制約要因(インフォテインメントシステムの年間サブスクリプション費用の増加、シームレスなコネクティビティの欠如、分散型オペレーティングシステム(Android Automotive、QNX、AGL)、機会(テレマティクスおよびeコールサービスに関する政府による義務付け、5GやAIなどの技術の台頭)、課題(サイバーセキュリティの課題)の分析
  • 製品開発/イノベーション:次世代IVIプラットフォーム、AI対応ヒューマンマシンインターフェース、マルチディスプレイコックピット、ソフトウェア定義インフォテインメントアーキテクチャに関する洞察
  • 市場開発:コネクテッドカーの普及、規制要件、デジタル体験に対する消費者の期待の高まりを背景に、北米、欧州、アジア太平洋地域における需要動向の分析
  • 市場多様化:乗用車、商用車、電気自動車におけるインフォテインメントソリューションの評価(サブスクリプション型サービスやクラウド対応機能の機会を含む)
  • 競合評価:アルプスアルパイン株式会社(日本)、ガーミン(米国)、パイオニア株式会社(日本)、ハーマンインターナショナル(米国)、パナソニック株式会社(日本)などの主要企業の市場ポジショニング、技術注力分野、成長戦略の詳細な評価

Report Description

The in-vehicle infotainment market is projected to grow from USD 23.07 billion in 2025 to USD 40.49 billion by 2032 at a CAGR of 8.4%. The increasing demand for connected and premium vehicles from European countries, such as Germany, Italy, and the UK, combined with the expanding integration of advanced driver information and entertainment features, as well as stronger customer preference for enhanced in-cabin digital experiences, will accelerate market growth. The Asia Pacific market for in-vehicle infotainment is expanding as China, South Korea, and Japan scale premium and premium EV products. In addition, the rapid deployment of 5G, strong consumer adoption of connected services, and government-backed intelligent mobility programs are accelerating infotainment adoption across vehicle segments, particularly in passenger cars, driven by the growth in in-vehicle infotainment.

車載インフォテインメント市場規模、シェア、動向、2032年までの世界予測

In-vehicle Infotainment Market – Global Forecast to 2032

“The infotainment unit segment is projected to lead the in-vehicle infotainment market during the forecast period.”

By component, the infotainment unit segment is projected to remain the dominant segment as OEMs accelerate the move toward mid- to large-size integrated digital displays across medium to high-end passenger and light-duty vehicles. In developing Asian markets, display sizes typically scale with vehicle price bracket: 3–5 inches in entry-level cars, 8–10 inches in the mid-segment, and above 12 inches in premium models. Larger central screens (> 10”) are gaining strong traction because they enable a richer, more smartphone-like interface while supporting the growing shift of navigation, media, vehicle functions, smart apps, and even specific ADAS overlays into digital form. For mid-priced cars, offering an 8–10.25” display unit also delivers a cost-effective ‘premium feel’, boosting perceived value without major interior redesigns. Furthermore, premium and luxury models are simultaneously driving growth in multi-screen cabins, especially rear-seat infotainment systems. These high-resolution displays enable streaming, gaming, and seamless device integration, and their adoption is quite prominent in regions with higher premium-vehicle penetration, such as Europe and North America. The rising adoption of digital fleet-management systems is prompting OEMs to integrate larger, more capable displays in the pickup, van, and heavy truck segments.

Pillar-to-pillar displays are becoming a key cockpit trend in premium vehicles, enabled by centralized computers and high-performance automotive SoCs. By integrating the instrument cluster and infotainment systems into a single, continuous screen, OEMs can enhance HMI richness, real-time visualization, and software-led differentiation. Examples include Mercedes-Benz MBUX Hyperscreen and next-generation panoramic display concepts from BMW (Panoramic iDrive) and leading Chinese EV OEMs. Additionally, passenger displays are evolving as a distinct in-cabin experience layer, supporting media consumption, gaming, and digital services while remaining compliant with driver-distraction regulations. OEMs such as Mercedes-Benz, Audi, and Hyundai-Kia are positioning these displays as revenue-generating interfaces through connected services and OTA-enabled feature upgrades.

As larger and more numerous screens in vehicles are increasingly viewed as an extension of a connected, digital lifestyle, and rear-seat infotainment systems are designed for intuitive control, multi-functionality, and enhanced passenger comfort, the infotainment unit segment is projected to continue dominating the components market by 2032.

“The embedded segment is projected to grow at the highest rate in the in-vehicle infotainment market during the forecast period.”

By form factor, the embedded segment is poised to be the fastest-growing segment in the in-vehicle infotainment market during the forecast period. This is primarily due to the increasing integration of OEM-fitted units in SUVs and mid-range passenger vehicles. Automakers are increasingly standardizing embedded platforms across their vehicle lineups, offering features such as 4G/5G connectivity, ADAS-linked human-machine interfaces, head-up displays, and manufacturer-grade navigation systems. This approach ensures consistent performance, seamless integration, and secure delivery of infotainment functions across models.

Regulatory changes are further driving the adoption of embedded infotainment systems across regions. For example, in Europe, requirements like eCall expansion, cybersecurity compliance (UNECE R155), and updated software update mandates (UNECE R156) encourage OEMs to implement embedded systems capable of managing emergency services, over-the-air updates, and safety-critical applications reliably. Similarly, in North America, the 2024 NHTSA mandate for automatic emergency braking (FMVSS 127) underscores the importance of seamless integration between infotainment and safety alerts.

With consumer demand for connected, digitally rich cabins on the rise, advances in embedded technology, including 5G connectivity, AI-driven voice control, and cloud-based navigation, are expected to drive the strong growth of embedded infotainment units during the forecast period.

車載インフォテインメント市場規模、シェア、動向、2032年までの世界予測 - 地域

In-vehicle Infotainment Market – Global Forecast to 2032 – region

“North America is projected to be the second-largest market for in-vehicle infotainment during the forecast period.”

North America remains the second-largest regional market, supported by strong demand for mid- and full-size SUVs and pickup trucks in the US and Canada, higher disposable incomes, and rapid adoption of connected-vehicle features. Automotive OEMs, such as Ford, General Motors, Toyota, Hyundai-Kia, and Tesla, are integrating advanced HMIs, cloud-based navigation, voice-driven interfaces, and OTA-enabled cockpit systems into their mainstream models. The regulatory framework is also shaping this growth, with the 2024 NHTSA mandate requiring automatic emergency braking with pedestrian detection for all light vehicles. As a result, OEMs are accelerating the integration of enhanced digital displays, sensor-fusion alert layers, and real-time ADAS feedback into their infotainment clusters. Additionally, the increasing amount of time drivers spend in vehicles, averaging nearly an hour per day in the US, further reinforces the demand for more capable, intuitive, and connected in-car systems. Moreover, newly launched electric and premium models, such as the Ford F-150 Lightning, Mercedes-Benz GLC, Hyundai Ioniq 6, and BMW i7, demonstrate the shift toward multi-screen layouts, AI-enabled voice assistants, app-store-style ecosystems, and seamless phone-to-vehicle continuity.

Furthermore, the region is witnessing a more substantial uptake of larger central displays, fully digital clusters, co-passenger screens, and integrated infotainment-ADAS interface–features that are increasingly expected, even in mid-segment SUVs. Together, these technological and regulatory forces will continue to strengthen the demand for the in-vehicle infotainment market across the region through the forecast period.

In-depth interviews were conducted with CEOs, marketing directors, other innovation and strategy directors, and executives from various key organizations operating in this market.

  • By Company Type: In-vehicle Infotainment Suppliers – 45%, Automotive OEMs – 35%, and Others – 20%
  • By Designation: C-Level – 35%, Directors – 35%, and Others – 30%
  • By Region: Asia Pacific – 65%, Europe – 10%, and North America – 25%
車載インフォテインメント市場規模、シェア、動向、2032年までの世界予測 - 対象企業

In-vehicle Infotainment Market – Global Forecast to 2032 – ecosystem

The in-vehicle Infotainment market is led by established players, such as Harman International (US), Panasonic Corporation (Japan), Alps Alpine Co., Ltd. (Japan), Robert Bosch GmbH (Germany), and Continental AG (Germany).

Research Coverage:

The study segments the in-vehicle infotainment market and forecasts the market size based on ICE Vehicle Type (Passenger Car, Light Commercial Vehicle, and Heavy Commercial Vehicle), Component (Infotainment Unit, Passenger Display, Display Instrument Cluster, and Head-Up Display), Operating System (Android, Linux, QNX, Microsoft, and Others), Application [Navigation, Virtual Personal Assistant (VPA), App Store, Music, and Rear Seat], Location (Front Row and Rear Row), Connectivity (3G/4G and 5G), Form (Embedded, Tethered, and Integrated), Display Size (< 5”, 5”–10”, and > 10”), Retrofit by Vehicle Type (Passenger Car and Commercial Vehicle), Electric Vehicle by Vehicle Type (Battery Electric Vehicle, Plug-in Hybrid Electric Vehicle, and Fuel-Cell Electric Vehicle), and Region (Asia Pacific, North America, Europe, and the Rest of the World).

The study includes an in-depth competitive analysis of the significant In-vehicle infotainment manufacturers, their company profiles, key observations related to product and business offerings, recent developments, and key market strategies.

Key Benefits of Buying the Report:

The report will help market leaders/new entrants with information on the closest approximations of revenue numbers for the overall In-vehicle infotainment market and its sub-segments. This report will help stakeholders understand the competitive landscape and gain valuable insights to position their businesses better and plan suitable go-to-market strategies. The report also helps stakeholders understand the market’s pulse and provides information on key market drivers, restraints, challenges, and opportunities.

The report provides insight into the following points:

  • Analysis of key drivers (Expansion of connected and intelligent in-cabin ecosystem enhancing Safety, Comfort, and Experience, increase in demand for rear-seat entertainment, expansion of the global smartphone ecosystem and integration of cloud-based connectivity), restraints (Additional cost of annual subscriptions in infotainment systems, lack of seamless connectivity fragmented operating systems (Android Automotive, QNX, AGL), opportunities (Government mandates on telematics and e-call services; emergence of technologies such as 5G and AI), and challenges (Cybersecurity challenge)
  • Product Development/Innovation: Insights into next-generation IVI platforms, AI-enabled human-machine interfaces, multi-display cockpits, and software-defined infotainment architectures
  • Market Development: Analysis of demand trends across North America, Europe, and Asia Pacific driven by connected vehicle adoption, regulatory requirements, and rising consumer expectations for digital experiences
  • Market Diversification: Evaluation of infotainment solutions across passenger cars, commercial vehicles, and electric vehicles, including opportunities in subscription-based services and cloud-enabled features
  • Competitive Assessment: In-depth assessment of market positioning, technology focus, and growth strategies of key players, such as ALPS ALPINE CO., LTD. (Japan), Garmin (US), Pioneer Corporation (Japan), Harman International (US), and Panasonic Corporation (Japan).

Table of Contents

1 INTRODUCTION 31
1.1 STUDY OBJECTIVES 31
1.2 MARKET DEFINITION 31
1.2.1 INCLUSIONS AND EXCLUSIONS 32
1.3 MARKET SCOPE 33
1.3.1 YEARS CONSIDERED 34
1.4 CURRENCY CONSIDERED 34
1.5 STAKEHOLDERS 35
1.6 SUMMARY OF CHANGES 35
2 EXECUTIVE SUMMARY 36
2.1 KEY INSIGHTS AND MARKET HIGHLIGHTS 36
2.2 KEY MARKET PARTICIPANTS: SHARE INSIGHTS AND STRATEGIC DEVELOPMENTS 37
2.3 DISRUPTIVE TRENDS SHAPING MARKET 38
2.4 HIGH-GROWTH SEGMENTS AND EMERGING FRONTIERS 39
2.5 SNAPSHOT: GLOBAL MARKET SIZE, GROWTH RATE, AND FORECAST 40
3 PREMIUM INSIGHTS 41
3.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN IN-VEHICLE INFOTAINMENT MARKET 41
3.2 IN-VEHICLE INFOTAINMENT MARKET, BY FORM 41
3.3 IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT 42
3.4 IN-VEHICLE INFOTAINMENT MARKET, BY LOCATION 42
3.5 IN-VEHICLE INFOTAINMENT MARKET, BY OPERATING SYSTEM (OS) 43
3.6 IN-VEHICLE INFOTAINMENT MARKET, BY APPLICATION 43
3.7 IN-VEHICLE INFOTAINMENT MARKET, BY ICE VEHICLE TYPE 44
3.8 IN-VEHICLE INFOTAINMENT MARKET, BY CONNECTIVITY 44
3.9 ELECTRIC VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE 45
3.10 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE 45
3.11 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY DISPLAY SIZE 46
3.12 IN-VEHICLE INFOTAINMENT MARKET, BY REGION 46
4 MARKET OVERVIEW 47
4.1 INTRODUCTION 47
4.2 MARKET DYNAMICS 48
4.2.1 DRIVERS 48
4.2.1.1 Expansion of connected and intelligent in-cabin ecosystems enhancing safety, comfort, and experience 48
4.2.1.2 Increase in demand for rear-seat entertainment 49
4.2.1.3 Expansion of global smartphone ecosystem and integration of cloud-based connectivity 50
4.2.2 RESTRAINTS 50
4.2.2.1 Additional cost of annual subscriptions in infotainment systems 50
4.2.2.2 Lack of seamless connectivity 51
4.2.3 OPPORTUNITIES 51
4.2.3.1 Government mandates on telematics and e-call services 51
4.2.3.2 Emergence of 5G, AI, and other technologies 53
4.2.3.2.1 5G 53
4.2.3.2.2 AI 53
4.2.4 CHALLENGES 54
4.2.4.1 Cybersecurity issues 54
5 INDUSTRY TRENDS 55
5.1 SUPPLY CHAIN ANALYSIS 55
5.2 ECOSYSTEM ANALYSIS 56
5.3 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS 57
5.4 PRICING ANALYSIS 57
5.4.1 AVERAGE PRICE RANGE: IN-VEHICLE INFOTAINMENT SYSTEMS,
BY REGION, 2023 VS. 2024 (USD) 57
5.4.2 AVERAGE PRICE RANGE: IN-VEHICLE INFOTAINMENT SYSTEMS,
BY VEHICLE TYPE, 2023 VS. 2024 (USD) 58
5.4.3 AVERAGE PRICE RANGE: IN-VEHICLE INFOTAINMENT SYSTEMS,
BY COMPONENT, 2023 VS. 2024 (USD) 58
5.4.4 INDICATIVE PRICE TREND: IN-VEHICLE INFOTAINMENT SYSTEMS,
BY KEY PLAYERS, 2023 VS. 2024 (USD) 58
5.5 TRADE ANALYSIS 59
5.5.1 IMPORT SCENARIO, 2020–2024 59
5.5.2 EXPORT SCENARIO, 2020–2024 60
5.6 INVESTMENT AND FUNDING SCENARIO 62
5.7 KEY CONFERENCES AND EVENTS, 2026 63
5.8 CASE STUDY ANALYSIS 64
5.8.1 ACCURACY, TRACEABILITY, AND REPEATABILITY DRIVING BATTENBERG’S HAPTIC TESTING SUCCESS 64
5.8.2 VOLVO & POLESTAR’S ANDROID AUTOMOTIVE INFOTAINMENT PLATFORM BUILT WITH APTIV 65
5.8.3 AUTOSYNC – DESIGNING SAFER, SMARTER INFOTAINMENT DASHBOARD 66
5.8.4 SNAPP AUTOMOTIVE’S QUEST FOR EXCELLENCE IN IN-CAR LANGUAGE INPUT 67
5.8.5 APTERA DELIVERED WORLD’S MOST EFFICIENT ELECTRIC VEHICLE IN UNDER ONE YEAR 68
5.9 IN-VEHICLE INFOTAINMENT MARKET: OEM ANALYSIS 69
5.9.1 DISPLAY SIZES OF IN-VEHICLE INFOTAINMENT SYSTEMS, BY OEM 69
6 TECHNOLOGICAL ADVANCEMENTS, AI-DRIVEN IMPACT, PATENTS, INNOVATIONS, AND FUTURE APPLICATIONS 70
6.1 PATENT ANALYSIS 70
6.2 KEY EMERGING TECHNOLOGIES 75
6.2.1 PASSENGER DISPLAY 75
6.2.2 PILLAR-TO-PILLAR DISPLAY 76
6.2.3 SOFTWARE-DEFINED VEHICLE (SDV) 76
6.2.4 MONETIZATION & SERVICE-LAYER ECOSYSTEMS (IN-CAR PAYMENTS, SUBSCRIPTIONS, AND CONTENT STREAMING) 76
6.3 COMPLEMENTARY TECHNOLOGIES 77
6.3.1 CONNECTIVITY & TELEMATICS MODULES (TCUS, V2X, CLOUD INTEGRATION) 77
6.3.2 AUTOMOTIVE HUMAN-MACHINE INTERFACE (HMI) SYSTEMS 77
6.4 FUTURE APPLICATIONS 77
6.4.1 AI-DRIVEN COCKPIT ASSISTANTS 77
6.4.2 CROSS-DEVICE DIGITAL CONTINUITY 78
6.5 IMPACT OF AI/ GENERATIVE AI 78
6.5.1 TOP USE CASES AND MARKET POTENTIAL 78
7 SUSTAINABILITY AND REGULATORY LANDSCAPE 79
7.1 REGIONAL REGULATIONS AND COMPLIANCE 79
7.1.1 REGULATORY BODIES, GOVERNMENT AGENCIES,
AND OTHER ORGANIZATIONS 79
7.1.2 IN-VEHICLE INFOTAINMENT REGULATIONS/STANDARDS,
BY COUNTRY/REGION 81
8 CUSTOMER LANDSCAPE & BUYER BEHAVIOR 82
8.1 KEY STAKEHOLDERS IN BUYING PROCESS 82
8.2 BUYING CRITERIA 83
8.2.1 PASSENGER CARS 83
8.2.2 COMMERCIAL VEHICLES 83
9 IN-VEHICLE INFOTAINMENT MARKET, BY ICE VEHICLE TYPE 85
9.1 INTRODUCTION 86
9.2 PASSENGER CAR (PC) 87
9.2.1 GROWING CONSUMER PREFERENCE FOR CONNECTED,
PERSONALIZED CABIN EXPERIENCES TO DRIVE SEGMENTAL GROWTH 87
9.3 LIGHT COMMERCIAL VEHICLE (LCV) 89
9.3.1 DEMAND FOR CONNECTED COCKPIT SOLUTIONS TO DRIVE SEGMENTAL GROWTH 89

9.4 HEAVY COMMERCIAL VEHICLE (HCV) 91
9.4.1 DEMAND FOR INFOTAINMENT PLATFORMS THAT INTEGRATE NAVIGATION, ADVANCED TELEMATICS, ADAS INTERFACES, AND REAL-TIME FLEET MONITORING TO DRIVE SEGMENTAL GROWTH 91
9.5 PRIMARY INSIGHTS 92
10 ELECTRIC VEHICLE INFOTAINMENT MARKET, BY ELECTRIC VEHICLE (EV) TYPE 93
10.1 INTRODUCTION 94
10.2 BATTERY ELECTRIC VEHICLE (BEV) 96
10.2.1 INCREASING BEV SHIPMENTS TO DRIVE SEGMENTAL GROWTH 96
10.3 PLUG-IN HYBRID ELECTRIC VEHICLE (PHEV) 97
10.3.1 INCREASING SALES IN ASIA PACIFIC TO DRIVE SEGMENTAL GROWTH 97
10.4 FUEL CELL ELECTRIC VEHICLE (FCEV) 99
10.4.1 GROWING DEMAND FOR ALTERNATIVE FUEL VEHICLES TO DRIVE SEGMENTAL GROWTH 99
10.5 PRIMARY INSIGHTS 100
11 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE 101
11.1 INTRODUCTION 102
11.2 PASSENGER CAR 103
11.2.1 INCREASING ADOPTION OF SMARTPHONE-INTEGRATED ECOSYSTEMS TO DRIVE SEGMENTAL GROWTH 103
11.3 COMMERCIAL VEHICLE 105
11.3.1 INVESTMENT IN SCALABLE AFTERMARKET INFOTAINMENT AND TELEMATICS UPGRADES TO DRIVE SEGMENTAL GROWTH 105
11.4 PRIMARY INSIGHTS 107
12 IN-VEHICLE INFOTAINMENT MARKET, BY APPLICATION 108
12.1 INTRODUCTION 109
12.2 NAVIGATION 110
12.2.1 INTEGRATION WITH TRAFFIC DATA TO DRIVE SEGMENTAL GROWTH 110
12.3 VIRTUAL PERSONAL ASSISTANT (VPA) 111
12.3.1 ENHANCED CONVENIENCE, SAFETY, AND CONNECTIVITY TO DRIVE SEGMENTAL GROWTH 111
12.4 APP STORE 112
12.4.1 GROWING OEM PARTNERSHIPS WITH SOFTWARE SUPPLIERS TO DRIVE SEGMENTAL GROWTH 112
12.5 MUSIC 113
12.5.1 SMARTPHONE INTEGRATION WITH VARIOUS MUSIC STREAMING APPLICATIONS TO DRIVE SEGMENTAL GROWTH 113
12.6 REAR-SEAT INFOTAINMENT 114
12.6.1 MEDLEY OF FEATURES IN REAR-SEAT INFOTAINMENT SYSTEMS TO DRIVE SEGMENTAL GROWTH 114
12.7 PRIMARY INSIGHTS 115
13 IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT 116
13.1 INTRODUCTION 117
13.2 INFOTAINMENT UNIT 118
13.2.1 SHIFT TOWARD RICHER NAVIGATION, SAFETY VISUALIZATION, VEHICLE DIAGNOSTICS, AND AI-DRIVEN INTERFACES TO DRIVE SEGMENTAL GROWTH 118
13.3 PASSENGER DISPLAY 120
13.3.1 AVAILABILITY OF PASSENGER DISPLAYS IN HIGH-SEGMENT VEHICLES TO DRIVE SEGMENTAL GROWTH 120
13.4 DIGITAL INSTRUMENT CLUSTER 122
13.4.1 TRANSITION TOWARD SOFTWARE-DEFINED ARCHITECTURE TO DRIVE SEGMENTAL GROWTH 122
13.5 HEAD-UP DISPLAY 123
13.5.1 SHIFT TO AR-ENABLED HUDS, INTEGRATED WITH ADVANCED SENSORS AND CONNECTED NAVIGATION TO DRIVE SEGMENTAL GROWTH 123
13.6 PRIMARY INSIGHTS 125
14 IN-VEHICLE INFOTAINMENT MARKET, BY CONNECTIVITY 126
14.1 INTRODUCTION 127
14.2 3G/4G 128
14.2.1 OPERATIONAL BACKBONE FOR MASS-MARKET AND MID-RANGE VEHICLES 128
14.3 5G 129
14.3.1 TO BECOME FOUNDATION FOR NEXT-GENERATION IN-VEHICLE INFOTAINMENT SYSTEMS 129
14.4 PRIMARY INSIGHTS 130
15 IN-VEHICLE INFOTAINMENT MARKET, BY DISPLAY SIZE 131
15.1 INTRODUCTION 132
15.2 <5” DISPLAY SIZE 133
15.2.1 SPACE AND COST MANAGEMENT IN VEHICLES TO DRIVE DEMAND 133
15.3 5”–10” DISPLAY SIZE 135
15.3.1 DEMAND FOR LUXURY FEATURES IN MID-TO-HIGH-END PASSENGER CAR SEGMENTS TO DRIVE GROWTH 135
15.4 >10” DISPLAY SIZE 137
15.4.1 INCREASED USE IN LUXURY CARS TO DRIVE DEMAND 137
15.5 PRIMARY INSIGHTS 138
16 IN-VEHICLE INFOTAINMENT MARKET, BY FORM 139
16.1 INTRODUCTION 140
16.2 EMBEDDED FORM 142
16.2.1 INCREASING DEMAND FOR CLOUD-ENABLED NAVIGATION, VEHICLE DIAGNOSTICS, AND SUBSCRIPTION-BASED SERVICES TO DRIVE SEGMENTAL GROWTH 142

16.3 TETHERED FORM 143
16.3.1 RISE OF APP-BASED NAVIGATION, MUSIC STREAMING, AND PAYMENT SERVICES TO DRIVE SEGMENTAL GROWTH 143
16.4 INTEGRATED FORM 145
16.4.1 EMPHASIS ON INTEGRATED CLUSTERS THAT CONSOLIDATE NAVIGATION, TELEMATICS, AND DRIVER-ASSIST INFORMATION TO DRIVE SEGMENTAL GROWTH 145
16.5 PRIMARY INSIGHTS 147
17 IN-VEHICLE INFOTAINMENT MARKET, BY LOCATION 148
17.1 INTRODUCTION 149
17.2 FRONT-ROW INFOTAINMENT SYSTEM 150
17.2.1 GROWING DEMAND FOR FRONT-ROW SYSTEMS THAT COMBINE ENTERTAINMENT WITH REAL-TIME DRIVING INTELLIGENCE TO DRIVE SEGMENTAL GROWTH 150
17.3 REAR-ROW INFOTAINMENT SYSTEM 152
17.3.1 INCREASING SALES OF LUXURY VEHICLES TO DRIVE SEGMENTAL GROWTH 152
17.4 PRIMARY INSIGHTS 153
18 IN-VEHICLE INFOTAINMENT MARKET, BY OPERATING SYSTEM 154
18.1 INTRODUCTION 155
18.2 LINUX 156
18.2.1 OPEN-SOURCE AND CUSTOMIZABLE 156
18.3 QNX 157
18.3.1 STRONG ADOPTION IN PREMIUM AND COMMERCIAL SEGMENTS 157
18.4 ANDROID 158
18.4.1 SUPPORTS RICHER, SOFTWARE-DEFINED USER EXPERIENCES 158
18.5 OTHER OPERATING SYSTEMS 159
18.5.1 WIND RIVER 160
18.5.2 OEM/IN-HOUSE 160
18.6 PRIMARY INSIGHTS 160
19 IN-VEHICLE INFOTAINMENT MARKET, BY REGION 161
19.1 INTRODUCTION 162
19.2 ASIA PACIFIC 164
19.2.1 MACROECONOMIC OUTLOOK 164
19.2.2 CHINA 169
19.2.2.1 Rapid innovation cycles in smart cockpits to drive market 169
19.2.2.2 China: Vehicle production data 169
19.2.3 INDIA 170
19.2.3.1 Strong investments in semiconductor and electronics manufacturing to drive market 170
19.2.3.2 India: Vehicle production data 171

19.2.4 JAPAN 172
19.2.4.1 Regulatory push on ADAS, cybersecurity, and connected car data standards to drive market 172
19.2.4.2 Japan: Vehicle production data 172
19.2.5 SOUTH KOREA 174
19.2.5.1 Development of connected mobility infrastructure to drive market 174
19.2.5.2 South Korea: Vehicle production data 174
19.2.6 REST OF ASIA PACIFIC 175
19.3 EUROPE 176
19.3.1 MACROECONOMIC OUTLOOK 177
19.3.2 UK 182
19.3.2.1 Growing affordability of high-end vehicles to drive market 182
19.3.2.2 UK: Vehicle production data 182
19.3.3 GERMANY 183
19.3.3.1 Strong demand for premium vehicles to drive market 183
19.3.3.2 Germany: Vehicle production data 183
19.3.4 FRANCE 185
19.3.4.1 Heavy investments by OEMs in security technologies to drive market 185
19.3.4.2 France: Vehicle production data 185
19.3.5 SPAIN 186
19.3.5.1 Adoption of AI and cognitive computing to drive market 186
19.3.5.2 Spain: Vehicle production data 186
19.3.6 ITALY 188
19.3.6.1 Intelligent mobility infrastructure through large-scale C-ITS and smart city programs to drive market 188
19.3.6.2 Italy: Vehicle production data 188
19.3.7 RUSSIA 189
19.3.7.1 Growing adoption of embedded software systems to drive market 189
19.3.7.2 Russia: Vehicle production data 190
19.3.8 REST OF EUROPE 191
19.3.8.1 Rest of Europe: Vehicle production data 191
19.4 NORTH AMERICA 192
19.4.1 MACROECONOMIC OUTLOOK 193
19.4.2 US 197
19.4.2.1 Growing reliance on real-time navigation, streaming, diagnostics, and AI-based driver-assist functions to drive market 197
19.4.2.2 US: Vehicle production data 197
19.4.3 CANADA 198
19.4.3.1 Growing demand for reliable navigation, diagnostics,
and OTA-enabled infotainment platforms to drive market 198
19.4.3.2 Canada: Vehicle production data 199
19.4.4 MEXICO 200
19.4.4.1 Shift toward electric and software-defined vehicles to drive market 200
19.4.4.2 Mexico: Vehicle production data 200
19.5 REST OF THE WORLD (ROW) 202
19.5.1 MACROECONOMIC OUTLOOK 202
19.5.2 BRAZIL 205
19.5.2.1 Development of low-cost infotainment units to drive market 205
19.5.2.2 Brazil: Vehicle production data 205
19.5.3 SOUTH AFRICA 207
19.5.3.1 Establishment of advanced product testing and automotive homologation centers to drive market 207
19.5.3.2 South Africa: Vehicle production data 207
19.5.4 OTHERS 209
19.5.4.1 Others: Vehicle production data 209
19.6 PRIMARY INSIGHTS 210
20 COMPETITIVE LANDSCAPE 211
20.1 OVERVIEW 211
20.2 KEY PLAYER STRATEGIES/RIGHT TO WIN, 2023–2025 211
20.3 MARKET SHARE ANALYSIS, 2024 213
20.4 REVENUE ANALYSIS OF KEY PLAYERS, 2020-2024 215
20.5 COMPANY VALUATION & FINANCIAL METRICS, 2024 216
20.5.1 COMPANY VALUATION 216
20.5.2 FINANCIAL METRICS 217
20.6 BRAND/PRODUCT COMPARISON 218
20.7 COMPANY EVALUATION MATRIX: IN-VEHICLE INFOTAINMENT KEY PLAYERS, 2024 219
20.7.1 STARS 219
20.7.2 EMERGING LEADERS 219
20.7.3 PERVASIVE PLAYERS 219
20.7.4 PARTICIPANTS 219
20.7.5 COMPANY FOOTPRINT 221
20.8 COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2024 223
20.8.1 PROGRESSIVE COMPANIES 223
20.8.2 RESPONSIVE COMPANIES 223
20.8.3 DYNAMIC COMPANIES 223
20.8.4 STARTING BLOCKS 223
20.8.5 COMPETITIVE BENCHMARKING 225
20.8.5.1 List of startups/SMEs 225
20.8.5.2 Competitive benchmarking of startups/SMEs 226
20.9 COMPETITIVE SCENARIO 227
20.9.1 PRODUCT LAUNCHES 227
20.9.2 DEALS 233
20.9.3 OTHER DEVELOPMENTS 242

21 COMPANY PROFILES 243
21.1 KEY PLAYERS 243
21.1.1 ALPS ALPINE CO., LTD. 243
21.1.1.1 Business overview 243
21.1.1.2 Products offered 244
21.1.1.3 Recent developments 245
21.1.1.3.1 Product launches 245
21.1.1.3.2 Deals 246
21.1.1.3.3 Expansions 247
21.1.1.4 MnM view 247
21.1.1.4.1 Right to win 247
21.1.1.4.2 Strategic choices 247
21.1.1.4.3 Weaknesses & competitive threats 247
21.1.2 GARMIN LTD 248
21.1.2.1 Business overview 248
21.1.2.2 Products offered 249
21.1.2.3 Recent developments 250
21.1.2.3.1 Product launches 250
21.1.2.3.2 Deals 252
21.1.2.4 MnM view 253
21.1.2.4.1 Right to win 253
21.1.2.4.2 Strategic choices 253
21.1.2.4.3 Weaknesses & competitive threats 253
21.1.3 PIONEER CORPORATION 254
21.1.3.1 Business overview 254
21.1.3.2 Products offered 255
21.1.3.3 Recent developments 257
21.1.3.3.1 Product launches 257
21.1.3.3.2 Deals 258
21.1.3.3.3 Expansions 259
21.1.3.4 MnM view 260
21.1.3.4.1 Right to win 260
21.1.3.4.2 Strategic choices 260
21.1.3.4.3 Weaknesses and competitive threats 260
21.1.4 HARMAN INTERNATIONAL 261
21.1.4.1 Business overview 261
21.1.4.2 Products offered 262
21.1.4.3 Recent developments 264
21.1.4.3.1 Product launches 264
21.1.4.3.2 Deals 266
21.1.4.3.3 Expansions 267

21.1.4.4 MnM view 268
21.1.4.4.1 Right to win 268
21.1.4.4.2 Strategic choices 268
21.1.4.4.3 Weaknesses & competitive threats 268
21.1.5 PANASONIC CORPORATION 269
21.1.5.1 Business overview 269
21.1.5.2 Products offered 270
21.1.5.3 Recent developments 272
21.1.5.3.1 Product launches 272
21.1.5.3.2 Deals 272
21.1.5.3.3 Other developments 273
21.1.5.4 MnM view 273
21.1.5.4.1 Right to win 273
21.1.5.4.2 Strategic choices 273
21.1.5.4.3 Weaknesses & competitive threats 273
21.1.6 ROBERT BOSCH GMBH 274
21.1.6.1 Business overview 274
21.1.6.2 Products offered 275
21.1.6.3 Recent developments 276
21.1.6.3.1 Product launches 276
21.1.6.3.2 Deals 277
21.1.7 MITSUBISHI ELECTRIC CORPORATION 278
21.1.7.1 Business overview 278
21.1.7.2 Products offered 279
21.1.7.3 Recent developments 280
21.1.7.3.1 Product launches 280
21.1.7.3.2 Deals 280
21.1.7.3.3 Other developments 283
21.1.8 TOMTOM INTERNATIONAL BV 284
21.1.8.1 Business overview 284
21.1.8.2 Products offered 285
21.1.8.3 Recent developments 287
21.1.8.3.1 Product launches 287
21.1.8.3.2 Deals 289
21.1.8.3.3 Other developments 291
21.1.9 CONTINENTAL AG 292
21.1.9.1 Business overview 292
21.1.9.2 Products offered 293
21.1.9.3 Recent developments 294
21.1.9.3.1 Product launches 294
21.1.9.3.2 Deals 295
21.1.9.3.3 Expansions 297
21.1.9.3.4 Other developments 298
21.1.10 VISTEON CORPORATION 299
21.1.10.1 Business overview 299
21.1.10.2 Products offered 300
21.1.10.3 Recent developments 301
21.1.10.3.1 Product launches 301
21.1.10.3.2 Deals 302
21.1.10.3.3 Expansions 304
21.1.10.3.4 Other developments 304
21.2 OTHER PLAYERS 305
21.2.1 DESAY INDUSTRY 305
21.2.2 DENSO CORPORATION 306
21.2.3 JVCKENWOOD CORPORATION 307
21.2.4 FUJITSU 308
21.2.5 FORYOU CORPORATION 309
21.2.6 HYUNDAI MOBIS 310
21.2.7 FORD MOTOR COMPANY 311
21.2.8 APTIV 312
21.2.9 MARELLI HOLDINGS CO., LTD. 313
21.2.10 GENERAL MOTORS 314
21.2.11 AUDI AG 315
21.2.12 BMW GROUP 316
21.2.13 AISIN CORPORATION 317
21.2.14 ALLEGRO MICROSYSTEMS, INC. 318
21.2.15 FAURECIA S.E. 319
22 RESEARCH METHODOLOGY 320
22.1 RESEARCH DATA 320
22.1.1 SECONDARY DATA 321
22.1.1.1 List of key secondary sources 322
22.1.1.2 Key data from secondary sources 322
22.1.2 PRIMARY DATA 323
22.2 MARKET SIZE ESTIMATION 324
22.2.1 BOTTOM-UP APPROACH: IN-VEHICLE INFOTAINMENT MARKET,
BY COMPONENT, VEHICLE TYPE, AND COUNTRY (ICE VEHICLES) 325
22.2.2 TOP-DOWN APPROACH: IN-VEHICLE INFOTAINMENT MARKET,
BY CONNECTIVITY 326
22.2.3 FACTOR ANALYSIS FOR MARKET SIZING: DEMAND AND SUPPLY SIDES 327
22.3 FACTOR ANALYSIS 328
22.4 DATA TRIANGULATION 329
22.5 RESEARCH ASSUMPTIONS & RISK ASSESSMENT 330
22.6 RESEARCH LIMITATIONS 331
23 APPENDIX 332
23.1 INSIGHTS OF INDUSTRY EXPERTS 332
23.2 DISCUSSION GUIDE 332
23.3 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 336
23.4 CUSTOMIZATION OPTIONS 338
23.5 RELATED REPORTS 338
23.6 AUTHOR DETAILS 339

LIST OF TABLES

TABLE 1 CURRENCY EXCHANGE RATES, 2020-2024 34
TABLE 2 EVOLVING REGULATORY LANDSCAPE 52
TABLE 3 ROLE OF COMPANIES IN IN-VEHICLE INFOTAINMENT MARKET ECOSYSTEM 56
TABLE 4 AVERAGE PRICE RANGE: IN-VEHICLE INFOTAINMENT SYSTEMS,
BY REGION, 2023-2024 57
TABLE 5 AVERAGE PRICE RANGE: IN-VEHICLE INFOTAINMENT SYSTEMS,
BY VEHICLE TYPE, 2023-2024 58
TABLE 6 AVERAGE PRICE RANGE, BY COMPONENT, 2023-2024 58
TABLE 7 INDICATIVE PRICE TREND, BY KEY PLAYERS, 2023-2024 58
TABLE 8 US: IMPORT SCENARIO FOR HS CODE: 852691, BY COUNTRY, 2020–2024 (USD) 59
TABLE 9 GERMANY: IMPORT SCENARIO FOR HS CODE: 852691,
BY COUNTRY, 2020–2024 (USD) 59
TABLE 10 CHINA: IMPORT SCENARIO FOR HS CODE: 852691,
BY COUNTRY, 2020–2024 (USD) 60
TABLE 11 JAPAN: IMPORT SCENARIO FOR HS CODE: 852691,
BY COUNTRY, 2020–2024 (USD) 60
TABLE 12 INDIA: IMPORT SCENARIO FOR HS CODE: 852691,
BY COUNTRY, 2020–2024 (USD) 60
TABLE 13 US: EXPORT SCENARIO FOR HS CODE: 852691, BY COUNTRY, 2020–2024 (USD) 61
TABLE 14 GERMANY: EXPORT SCENARIO FOR HS CODE: 852691,
BY COUNTRY, 2020–2024 (USD) 61
TABLE 15 CHINA: EXPORT SCENARIO FOR HS CODE: 852691,
BY COUNTRY, 2020–2024 (USD) 61
TABLE 16 JAPAN: EXPORT SCENARIO FOR HS CODE: 852691,
BY COUNTRY, 2020–2024 (USD) 61
TABLE 17 INDIA: EXPORT SCENARIO FOR HS CODE: 852691,
BY COUNTRY, 2020–2024 (USD) 62
TABLE 18 IN-VEHICLE INFOTAINMENT MARKET: KEY CONFERENCES & EVENTS, 2026 63
TABLE 19 PATENTS GRANTED IN IN-VEHICLE INFOTAINMENT MARKET, 2023–2025 71
TABLE 20 ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES,
AND OTHER ORGANIZATIONS 79
TABLE 21 EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES,
AND OTHER ORGANIZATIONS 80
TABLE 22 NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES,
AND OTHER ORGANIZATIONS 80
TABLE 23 IN-VEHICLE SAFETY STANDARDS, BY REGION/COUNTRY 81
TABLE 24 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS (%), BY VEHICLE TYPE 83
TABLE 25 KEY BUYING CRITERIA IN IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE 84
TABLE 26 IN-VEHICLE INFOTAINMENT MARKET, BY ICE VEHICLE TYPE,
2021–2024 (THOUSAND UNITS) 86
TABLE 27 IN-VEHICLE INFOTAINMENT MARKET, BY ICE VEHICLE TYPE,
2025–2032 (THOUSAND UNITS) 87
TABLE 28 IN-VEHICLE INFOTAINMENT MARKET, BY ICE VEHICLE TYPE,
2021–2024 (USD MILLION) 87
TABLE 29 IN-VEHICLE INFOTAINMENT MARKET, BY ICE VEHICLE TYPE,
2025–2032 (USD MILLION) 87
TABLE 30 PASSENGER CAR INFOTAINMENT MARKET, BY REGION,
2021–2024 (THOUSAND UNITS) 88
TABLE 31 PASSENGER CAR INFOTAINMENT MARKET, BY REGION,
2025–2032 (THOUSAND UNITS) 88
TABLE 32 PASSENGER CAR INFOTAINMENT MARKET, BY REGION,
2021–2024 (USD MILLION) 88
TABLE 33 PASSENGER CAR INFOTAINMENT MARKET, BY REGION,
2025–2032 (USD MILLION) 89
TABLE 34 LIGHT COMMERCIAL VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (THOUSAND UNITS) 89
TABLE 35 LIGHT COMMERCIAL VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (THOUSAND UNITS) 90
TABLE 36 LIGHT COMMERCIAL VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (USD MILLION) 90
TABLE 37 LIGHT COMMERCIAL VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (USD MILLION) 90
TABLE 38 HEAVY COMMERCIAL VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (THOUSAND UNITS) 91
TABLE 39 HEAVY COMMERCIAL VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (THOUSAND UNITS) 91
TABLE 40 HEAVY COMMERCIAL VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (USD MILLION) 92
TABLE 41 HEAVY COMMERCIAL VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (USD MILLION) 92
TABLE 42 ELECTRIC VEHICLE INFOTAINMENT MARKET, BY EV TYPE,
2021–2024 (THOUSAND UNITS) 95
TABLE 43 ELECTRIC VEHICLE INFOTAINMENT MARKET, BY EV TYPE,
2025–2032 (THOUSAND UNITS) 95
TABLE 44 ELECTRIC VEHICLE INFOTAINMENT MARKET, BY EV TYPE,
2021–2024 (USD MILLION) 95
TABLE 45 ELECTRIC VEHICLE INFOTAINMENT MARKET, BY EV TYPE,
2025–2032 (USD MILLION) 95
TABLE 46 BEV INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS) 96
TABLE 47 BEV INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS) 96
TABLE 48 BEV INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION) 97
TABLE 49 BEV INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION) 97
TABLE 50 PHEV INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS) 98
TABLE 51 PHEV INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS) 98
TABLE 52 PHEV INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION) 98
TABLE 53 PHEV INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION) 98
TABLE 54 FCEV INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS) 99
TABLE 55 FCEV INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS) 99
TABLE 56 FCEV INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION) 100
TABLE 57 FCEV INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION) 100
TABLE 58 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE,
2021–2024 (THOUSAND UNITS) 102
TABLE 59 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE,
2025–2032 (THOUSAND UNITS) 102
TABLE 60 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE,
2021–2024 (USD MILLION) 103
TABLE 61 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE,
2025–2032 (USD MILLION) 103
TABLE 62 PASSENGER CAR: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET,
BY REGION, 2021–2024 (THOUSAND UNITS) 104
TABLE 63 PASSENGER CAR: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET,
BY REGION, 2025–2032 (THOUSAND UNITS) 104
TABLE 64 PASSENGER CAR: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET,
BY REGION, 2021–2024 (USD MILLION) 104
TABLE 65 PASSENGER CAR: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET,
BY REGION, 2025–2032 (USD MILLION) 105
TABLE 66 COMMERCIAL VEHICLE: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS) 105
TABLE 67 COMMERCIAL VEHICLE: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS) 106
TABLE 68 COMMERCIAL VEHICLE: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2021–2024 (USD MILLION) 106
TABLE 69 COMMERCIAL VEHICLE: IN-VEHICLE INFOTAINMENT SYSTEM RETROFIT MARKET, BY REGION, 2025–2032 (USD MILLION) 106
TABLE 70 IN-VEHICLE INFOTAINMENT MARKET, BY APPLICATION, 2021–2024 (USD MILLION) 109
TABLE 71 IN-VEHICLE INFOTAINMENT MARKET, BY APPLICATION, 2025–2032 (USD MILLION) 110
TABLE 72 NAVIGATION: IN-VEHICLE INFOTAINMENT MARKET, BY REGION,
2021–2024 (USD MILLION) 110
TABLE 73 NAVIGATION: IN-VEHICLE INFOTAINMENT MARKET, BY REGION,
2025–2032 (USD MILLION) 111
TABLE 74 VIRTUAL PERSONAL ASSISTANT: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (USD MILLION) 111
TABLE 75 VIRTUAL PERSONAL ASSISTANT: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (USD MILLION) 112
TABLE 76 APP STORE: IN-VEHICLE INFOTAINMENT MARKET, BY REGION,
2021–2024 (USD MILLION) 112
TABLE 77 APP STORE: IN-VEHICLE INFOTAINMENT MARKET, BY REGION,
2025–2032 (USD MILLION) 113
TABLE 78 MUSIC: IN-VEHICLE INFOTAINMENT MARKET, BY REGION,
2021–2024 (USD MILLION) 113
TABLE 79 MUSIC: IN-VEHICLE INFOTAINMENT MARKET, BY REGION,
2025–2032 (USD MILLION) 114
TABLE 80 REAR-SEAT INFOTAINMENT: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (USD MILLION) 114
TABLE 81 REAR-SEAT INFOTAINMENT: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (USD MILLION) 115
TABLE 82 IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT,
2021–2024 (THOUSAND UNITS) 117
TABLE 83 IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT,
2025–2032 (THOUSAND UNITS) 118
TABLE 84 IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT, 2021–2024 (USD MILLION) 118
TABLE 85 IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT, 2025–2032 (USD MILLION) 118
TABLE 86 INFOTAINMENT UNIT: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (THOUSAND UNITS) 119
TABLE 87 INFOTAINMENT UNIT: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (THOUSAND UNITS) 119
TABLE 88 INFOTAINMENT UNIT: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (USD MILLION) 119
TABLE 89 INFOTAINMENT UNIT: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (USD MILLION) 120
TABLE 90 PASSENGER DISPLAY: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (THOUSAND UNITS) 120
TABLE 91 PASSENGER DISPLAY: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (THOUSAND UNITS) 121
TABLE 92 PASSENGER DISPLAY: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (USD MILLION) 121
TABLE 93 PASSENGER DISPLAY: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (USD MILLION) 121
TABLE 94 DIGITAL INSTRUMENT CLUSTER: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (THOUSAND UNITS) 122
TABLE 95 DIGITAL INSTRUMENT CLUSTER: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (THOUSAND UNITS) 122
TABLE 96 DIGITAL INSTRUMENT CLUSTER: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (USD MILLION) 123
TABLE 97 DIGITAL INSTRUMENT CLUSTER: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (USD MILLION) 123
TABLE 98 HEAD-UP DISPLAY: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (THOUSAND UNITS) 124
TABLE 99 HEAD-UP DISPLAY: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (THOUSAND UNITS) 124
TABLE 100 HEAD-UP DISPLAY: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (USD MILLION) 124
TABLE 101 HEAD-UP DISPLAY: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (USD MILLION) 125
TABLE 102 IN-VEHICLE INFOTAINMENT MARKET, BY CONNECTIVITY,
2021–2024 (THOUSAND UNITS) 127
TABLE 103 IN-VEHICLE INFOTAINMENT MARKET, BY CONNECTIVITY,
2025–2032 (THOUSAND UNITS) 127
TABLE 104 3G/4G: IN-VEHICLE INFOTAINMENT MARKET, BY REGION,
2021–2024 (THOUSAND UNITS) 128
TABLE 105 3G/4G: IN-VEHICLE INFOTAINMENT MARKET, BY REGION,
2025–2032 (THOUSAND UNITS) 128
TABLE 106 5G: IN-VEHICLE INFOTAINMENT MARKET, BY REGION,
2021–2024 (THOUSAND UNITS) 129
TABLE 107 5G: IN-VEHICLE INFOTAINMENT MARKET, BY REGION,
2025–2032 (THOUSAND UNITS) 129
TABLE 108 IN-VEHICLE INFOTAINMENT MARKET, BY DISPLAY SIZE,
2021–2024 (THOUSAND UNITS) 132
TABLE 109 IN-VEHICLE INFOTAINMENT MARKET, BY DISPLAY SIZE,
2025–2032 (THOUSAND UNITS) 133
TABLE 110 IN-VEHICLE INFOTAINMENT MARKET, BY DISPLAY SIZE,
2021–2024 (USD MILLION) 133
TABLE 111 IN-VEHICLE INFOTAINMENT MARKET, BY DISPLAY SIZE,
2025–2032 (USD MILLION) 133
TABLE 112 <5” DISPLAY SIZE: IN-INFOTAINMENT MARKET,
BY REGION, 2021–2024 (THOUSAND UNITS) 134
TABLE 113 <5” DISPLAY SIZE: IN-INFOTAINMENT MARKET, BY REGION,
2025–2032 (THOUSAND UNITS) 134
TABLE 114 <5” DISPLAY SIZE: IN-INFOTAINMENT MARKET, BY REGION,
2021–2024 (USD MILLION) 134
TABLE 115 <5” DISPLAY SIZE: IN-INFOTAINMENT MARKET, BY REGION,
2025–2032 (USD MILLION) 135
TABLE 116 5”–10” DISPLAY SIZE: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (THOUSAND UNITS) 135
TABLE 117 5”–10” DISPLAY SIZE: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (THOUSAND UNITS) 136
TABLE 118 5”–10” DISPLAY SIZE: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (USD MILLION) 136
TABLE 119 5”–10” DISPLAY SIZE: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (USD MILLION) 136
TABLE 120 >10” DISPLAY SIZE: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (THOUSAND UNITS) 137
TABLE 121 >10” DISPLAY SIZE: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (THOUSAND UNITS) 137
TABLE 122 >10” DISPLAY SIZE: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (USD MILLION) 138
TABLE 123 >10” DISPLAY SIZE: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (USD MILLION) 138
TABLE 124 IN-VEHICLE INFOTAINMENT MARKET, BY FORM, 2021–2024 (THOUSAND UNITS) 140
TABLE 125 IN-VEHICLE INFOTAINMENT MARKET, BY FORM, 2025–2032 (THOUSAND UNITS) 141
TABLE 126 IN-VEHICLE INFOTAINMENT MARKET, BY FORM, 2021–2024 (USD MILLION) 141
TABLE 127 IN-VEHICLE INFOTAINMENT MARKET, BY FORM, 2025–2032 (USD MILLION) 141
TABLE 128 EMBEDDED FORM: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (THOUSAND UNITS) 142
TABLE 129 EMBEDDED FORM: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (THOUSAND UNITS) 142
TABLE 130 EMBEDDED FORM: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (USD MILLION) 143
TABLE 131 EMBEDDED FORM: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (USD MILLION) 143
TABLE 132 TETHERED FORM: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (THOUSAND UNITS) 144
TABLE 133 TETHERED FORM: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (THOUSAND UNITS) 144
TABLE 134 TETHERED FORM: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (USD MILLION) 144
TABLE 135 TETHERED FORM: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (USD MILLION) 145
TABLE 136 INTEGRATED FORM: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (THOUSAND UNITS) 145
TABLE 137 INTEGRATED FORM: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (THOUSAND UNITS) 146
TABLE 138 INTEGRATED FORM: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (USD MILLION) 146
TABLE 139 INTEGRATED FORM: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (USD MILLION) 146
TABLE 140 IN-VEHICLE INFOTAINMENT MARKET, BY LOCATION,
2021–2024 (THOUSAND UNITS) 149
TABLE 141 IN-VEHICLE INFOTAINMENT MARKET, BY LOCATION,
2025–2032 (THOUSAND UNITS) 149
TABLE 142 IN-VEHICLE INFOTAINMENT MARKET, BY LOCATION, 2021–2024 (USD MILLION) 150
TABLE 143 IN-VEHICLE INFOTAINMENT MARKET, BY LOCATION, 2025–2032 (USD MILLION) 150
TABLE 144 FRONT ROW: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2021–2024 (THOUSAND UNITS) 150
TABLE 145 FRONT ROW: IN-VEHICLE INFOTAINMENT MARKET,
BY REGION, 2025–2032 (THOUSAND UNITS) 151
TABLE 146 FRONT ROW: IN-VEHICLE INFOTAINMENT MARKET, BY REGION,
2021–2024 (USD MILLION) 151
TABLE 147 FRONT ROW: IN-VEHICLE INFOTAINMENT MARKET, BY REGION,
2025–2032 (USD MILLION) 151
TABLE 148 REAR ROW: IN-VEHICLE INFOTAINMENT MARKET, BY REGION,
2021–2024 (THOUSAND UNITS) 152
TABLE 149 REAR ROW: IN-VEHICLE INFOTAINMENT MARKET, BY REGION,
2025–2032 (THOUSAND UNITS) 152
TABLE 150 REAR ROW: IN-VEHICLE INFOTAINMENT MARKET, BY REGION,
2021–2024 (USD MILLION) 153
TABLE 151 REAR ROW: IN-VEHICLE INFOTAINMENT MARKET, BY REGION,
2025–2032 (USD MILLION) 153
TABLE 152 IN-VEHICLE INFOTAINMENT MARKET, BY OPERATING SYSTEM,
2021–2024 (THOUSAND UNITS) 155
TABLE 153 IN-VEHICLE INFOTAINMENT MARKET, BY OPERATING SYSTEM,
2025–2032 (THOUSAND UNITS) 156
TABLE 154 LINUX: IN-VEHICLE INFOTAINMENT MARKET, BY REGION,
2021–2024 (THOUSAND UNITS) 156
TABLE 155 LINUX: IN-VEHICLE INFOTAINMENT MARKET, BY REGION,
2025–2032 (THOUSAND UNITS) 156
TABLE 156 QNX: IN-VEHICLE INFOTAINMENT MARKET, BY REGION,
2021–2024 (THOUSAND UNITS) 157
TABLE 157 QNX: IN-VEHICLE INFOTAINMENT MARKET, BY REGION,
2025–2032 (THOUSAND UNITS) 157
TABLE 158 ANDROID: IN-VEHICLE INFOTAINMENT MARKET, BY REGION,
2021–2024 (THOUSAND UNITS) 158
TABLE 159 ANDROID: IN-VEHICLE INFOTAINMENT MARKET, BY REGION,
2025–2032 (THOUSAND UNITS) 158
TABLE 160 OTHERS: IN-VEHICLE INFOTAINMENT MARKET, BY REGION,
2021–2024 (THOUSAND UNITS) 159
TABLE 161 OTHERS: IN-VEHICLE INFOTAINMENT MARKET, BY REGION,
2025–2032 (THOUSAND UNITS) 159
TABLE 162 IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (THOUSAND UNITS) 163
TABLE 163 IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (THOUSAND UNITS) 163
TABLE 164 IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2021–2024 (USD MILLION) 163
TABLE 165 IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025–2032 (USD MILLION) 163
TABLE 166 ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY,
2021–2024 (THOUSAND UNITS) 167
TABLE 167 ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY,
2025–2032 (THOUSAND UNITS) 168
TABLE 168 ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET,
BY COUNTRY, 2021–2024 (USD MILLION) 168
TABLE 169 ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET,
BY COUNTRY, 2025–2032 (USD MILLION) 168
TABLE 170 CHINA: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS) 169
TABLE 171 CHINA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (THOUSAND UNITS) 169
TABLE 172 CHINA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (THOUSAND UNITS) 169
TABLE 173 CHINA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (USD MILLION) 170
TABLE 174 CHINA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (USD MILLION) 170
TABLE 175 INDIA: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS) 171
TABLE 176 INDIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (THOUSAND UNITS) 171
TABLE 177 INDIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (THOUSAND UNITS) 171
TABLE 178 INDIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (USD MILLION) 171
TABLE 179 INDIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (USD MILLION) 172
TABLE 180 JAPAN: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS) 172
TABLE 181 JAPAN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (THOUSAND UNITS) 173
TABLE 182 JAPAN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (THOUSAND UNITS) 173
TABLE 183 JAPAN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (USD MILLION) 173
TABLE 184 JAPAN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (USD MILLION) 173
TABLE 185 SOUTH KOREA: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS) 174
TABLE 186 SOUTH KOREA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (THOUSAND UNITS) 174
TABLE 187 SOUTH KOREA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (THOUSAND UNITS) 174
TABLE 188 SOUTH KOREA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (USD MILLION) 175
TABLE 189 SOUTH KOREA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (USD MILLION) 175
TABLE 190 REST OF ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET,
BY VEHICLE TYPE, 2021–2024 (THOUSAND UNITS) 175
TABLE 191 REST OF ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET,
BY VEHICLE TYPE, 2025–2032 (THOUSAND UNITS) 176
TABLE 192 REST OF ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET,
BY VEHICLE TYPE, 2021–2024 (USD MILLION) 176
TABLE 193 REST OF ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET,
BY VEHICLE TYPE, 2025–2032 (USD MILLION) 176
TABLE 194 EUROPE: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY,
2021–2024 (THOUSAND UNITS) 180
TABLE 195 EUROPE: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY,
2025–2032 (THOUSAND UNITS) 181
TABLE 196 EUROPE: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY,
2021–2024 (USD MILLION) 181
TABLE 197 EUROPE: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY,
2025–2032 (USD MILLION) 181
TABLE 198 UK: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS) 182
TABLE 199 UK: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (THOUSAND UNITS) 182
TABLE 200 UK: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (THOUSAND UNITS) 182
TABLE 201 UK: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (USD MILLION) 183
TABLE 202 UK: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (USD MILLION) 183
TABLE 203 GERMANY: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS) 183
TABLE 204 GERMANY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (THOUSAND UNITS) 184
TABLE 205 GERMANY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (THOUSAND UNITS) 184
TABLE 206 GERMANY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (USD MILLION) 184
TABLE 207 GERMANY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (USD MILLION) 184
TABLE 208 FRANCE: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS) 185
TABLE 209 FRANCE: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (THOUSAND UNITS) 185
TABLE 210 FRANCE: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (THOUSAND UNITS) 185
TABLE 211 FRANCE: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (USD MILLION) 186
TABLE 212 FRANCE: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (USD MILLION) 186
TABLE 213 SPAIN: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS) 186
TABLE 214 SPAIN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (THOUSAND UNITS) 187
TABLE 215 SPAIN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (THOUSAND UNITS) 187
TABLE 216 SPAIN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (USD MILLION) 187
TABLE 217 SPAIN: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (USD MILLION) 187
TABLE 218 ITALY: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS) 188
TABLE 219 ITALY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (THOUSAND UNITS) 188
TABLE 220 ITALY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (THOUSAND UNITS) 188
TABLE 221 ITALY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (USD MILLION) 189
TABLE 222 ITALY: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (USD MILLION) 189
TABLE 223 RUSSIA: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS) 190
TABLE 224 RUSSIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (THOUSAND UNITS) 190
TABLE 225 RUSSIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (THOUSAND UNITS) 190
TABLE 226 RUSSIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (USD MILLION) 190
TABLE 227 RUSSIA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (USD MILLION) 191
TABLE 228 REST OF EUROPE: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS) 191
TABLE 229 REST OF EUROPE: IN-VEHICLE INFOTAINMENT MARKET,
BY VEHICLE TYPE, 2021–2024 (THOUSAND UNITS) 191
TABLE 230 REST OF EUROPE: IN-VEHICLE INFOTAINMENT MARKET,
BY VEHICLE TYPE, 2025–2032 (THOUSAND UNITS) 192
TABLE 231 REST OF EUROPE: IN-VEHICLE INFOTAINMENT MARKET,
BY VEHICLE TYPE, 2021–2024 (USD MILLION) 192
TABLE 232 REST OF EUROPE: IN-VEHICLE INFOTAINMENT MARKET,
BY VEHICLE TYPE, 2025–2032 (USD MILLION) 192
TABLE 233 NORTH AMERICA: IN-VEHICLE INFOTAINMENT MARKET,
BY COUNTRY, 2021–2024 (THOUSAND UNITS) 195
TABLE 234 NORTH AMERICA: IN-VEHICLE INFOTAINMENT MARKET,
BY COUNTRY, 2025–2032 (THOUSAND UNITS) 196
TABLE 235 NORTH AMERICA: IN-VEHICLE INFOTAINMENT MARKET,
BY COUNTRY, 2021–2024 (USD MILLION) 196
TABLE 236 NORTH AMERICA: IN-VEHICLE INFOTAINMENT MARKET,
BY COUNTRY, 2025–2032 (USD MILLION) 196
TABLE 237 US: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS) 197
TABLE 238 US: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (THOUSAND UNITS) 197
TABLE 239 US: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (THOUSAND UNITS) 198
TABLE 240 US: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (USD MILLION) 198
TABLE 241 US: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (USD MILLION) 198
TABLE 242 CANADA: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS) 199
TABLE 243 CANADA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (THOUSAND UNITS) 199
TABLE 244 CANADA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (THOUSAND UNITS) 199
TABLE 245 CANADA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (USD MILLION) 199
TABLE 246 CANADA: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (USD MILLION) 200
TABLE 247 MEXICO: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS) 200
TABLE 248 MEXICO: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (THOUSAND UNITS) 201
TABLE 249 MEXICO: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (THOUSAND UNITS) 201
TABLE 250 MEXICO: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (USD MILLION) 201
TABLE 251 MEXICO: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (USD MILLION) 201
TABLE 252 ROW: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY,
2021–2024 (THOUSAND UNITS) 204
TABLE 253 ROW: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY,
2025–2032 (THOUSAND UNITS) 204
TABLE 254 ROW: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY,
2021–2024 (USD MILLION) 204
TABLE 255 ROW: IN-VEHICLE INFOTAINMENT MARKET, BY COUNTRY,
2025–2032 (USD MILLION) 205
TABLE 256 BRAZIL: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS) 205
TABLE 257 BRAZIL: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (THOUSAND UNITS) 206
TABLE 258 BRAZIL: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (THOUSAND UNITS) 206
TABLE 259 BRAZIL: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (USD MILLION) 206
TABLE 260 BRAZIL: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (USD MILLION) 206
TABLE 261 SOUTH AFRICA: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS) 207
TABLE 262 SOUTH AFRICA: IN-VEHICLE INFOTAINMENT MARKET,
BY VEHICLE TYPE, 2021–2024 (THOUSAND UNITS) 207
TABLE 263 SOUTH AFRICA: IN-VEHICLE INFOTAINMENT MARKET,
BY VEHICLE TYPE, 2025–2032 (THOUSAND UNITS) 208
TABLE 264 SOUTH AFRICA: IN-VEHICLE INFOTAINMENT MARKET,
BY VEHICLE TYPE, 2021–2024 (USD MILLION) 208
TABLE 265 SOUTH AFRICA: IN-VEHICLE INFOTAINMENT MARKET,
BY VEHICLE TYPE, 2025–2032 (USD MILLION) 208
TABLE 266 OTHERS: VEHICLE PRODUCTION, 2021–2024 (THOUSAND UNITS) 209
TABLE 267 OTHERS: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (THOUSAND UNITS) 209
TABLE 268 OTHERS: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 ( THOUSAND UNITS) 209
TABLE 269 OTHERS: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2021–2024 (USD MILLION) 210
TABLE 270 OTHERS: IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE,
2025–2032 (USD MILLION) 210
TABLE 271 KEY PLAYER STRATEGIES/RIGHT TO WIN, 2023–2025 211
TABLE 272 MARKET SHARE ANALYSIS, 2024 214
TABLE 273 IN-VEHICLE INFOTAINMENT MARKET: COMPONENT FOOTPRINT 221
TABLE 274 IN-VEHICLE INFOTAINMENT MARKET: LOCATION FOOTPRINT 222
TABLE 275 IN-VEHICLE INFOTAINMENT MARKET: REGION FOOTPRINT 222
TABLE 276 LIST OF STARTUPS/SMES 225
TABLE 277 COMPETITIVE BENCHMARKING OF STARTUPS/SMES (1/2) 226
TABLE 278 COMPETITIVE BENCHMARKING OF STARTUPS/SMES (2/2) 227
TABLE 279 PRODUCT LAUNCHES, JANUARY 2021–NOVEMBER 2025 228
TABLE 280 DEALS, JANUARY 2021–NOVEMBER 2025 233
TABLE 281 OTHER DEVELOPMENTS, JANUARY 2021–NOVEMBER 2025 242
TABLE 282 ALPS ALPINE CO., LTD.: COMPANY OVERVIEW 243
TABLE 283 ALPS ALPINE CO., LTD.: PRODUCTS OFFERED 244
TABLE 284 ALPS ALPINE CO., LTD.: PRODUCT LAUNCHES 245
TABLE 285 ALPS ALPINE CO., LTD.: DEALS 246
TABLE 286 ALPS ALPINE CO., LTD.: EXPANSIONS 247
TABLE 287 GARMIN LTD: COMPANY OVERVIEW 248
TABLE 288 GARMIN LTD: PRODUCTS OFFERED 249
TABLE 289 GARMIN LTD: PRODUCT LAUNCHES 250
TABLE 290 GARMIN LTD: DEALS 252
TABLE 291 PIONEER CORPORATION: COMPANY OVERVIEW 254
TABLE 292 PIONEER CORPORATION: PRODUCTS OFFERED 255
TABLE 293 PIONEER CORPORATION: PRODUCT LAUNCHES 257
TABLE 294 PIONEER CORPORATION: DEALS 258
TABLE 295 PIONEER CORPORATION: EXPANSIONS 259
TABLE 296 HARMAN INTERNATIONAL: COMPANY OVERVIEW 261
TABLE 297 HARMAN INTERNATIONAL: PRODUCTS OFFERED 262
TABLE 298 HARMAN INTERNATIONAL: PRODUCT LAUNCHES 264
TABLE 299 HARMAN INTERNATIONAL: DEALS 266
TABLE 300 HARMAN INTERNATIONAL: EXPANSIONS 267
TABLE 301 PANASONIC CORPORATION: COMPANY OVERVIEW 269
TABLE 302 PANASONIC CORPORATION: PRODUCTS OFFERED 270
TABLE 303 PANASONIC CORPORATION: PRODUCT LAUNCHES 272
TABLE 304 PANASONIC CORPORATION: DEALS 272
TABLE 305 PANASONIC CORPORATION: OTHER DEVELOPMENTS 273
TABLE 306 ROBERT BOSCH GMBH: COMPANY OVERVIEW 274
TABLE 307 ROBERT BOSCH GMBH: PRODUCTS OFFERED 275
TABLE 308 ROBERT BOSCH GMBH: PRODUCT LAUNCHES 276
TABLE 309 ROBERT BOSCH GMBH: DEALS 277
TABLE 310 MITSUBISHI ELECTRIC CORPORATION: COMPANY OVERVIEW 278
TABLE 311 MITSUBISHI ELECTRIC CORPORATION: PRODUCTS OFFERED 279
TABLE 312 MITSUBISHI ELECTRIC CORPORATION: PRODUCT LAUNCHES 280
TABLE 313 MITSUBISHI ELECTRIC CORPORATION: DEALS 280
TABLE 314 MITSUBISHI ELECTRIC CORPORATION: OTHER DEVELOPMENTS 283
TABLE 315 TOMTOM INTERNATIONAL BV: COMPANY OVERVIEW 284
TABLE 316 TOMTOM INTERNATIONAL BV: PRODUCTS OFFERED 285
TABLE 317 TOMTOM INTERNATIONAL BV: PRODUCT LAUNCHES 287
TABLE 318 TOMTOM INTERNATIONAL BV: DEALS 289
TABLE 319 TOMTOM INTERNATIONAL: OTHER DEVELOPMENTS 291
TABLE 320 CONTINENTAL AG: COMPANY OVERVIEW 292
TABLE 321 CONTINENTAL AG: PRODUCTS OFFERED 293
TABLE 322 CONTINENTAL AG: PRODUCT LAUNCHES 294
TABLE 323 CONTINENTAL AG: DEALS 295
TABLE 324 CONTINENTAL AG: EXPANSIONS 297
TABLE 325 CONTINENTAL AG: OTHER DEVELOPMENTS 298
TABLE 326 VISTEON CORPORATION: COMPANY OVERVIEW 299
TABLE 327 VISTEON CORPORATION: PRODUCTS OFFERED 300
TABLE 328 VISTEON CORPORATION: PRODUCT LAUNCHES 301
TABLE 329 VISTEON CORPORATION: DEALS 302
TABLE 330 VISTEON CORPORATION: EXPANSIONS 304
TABLE 331 VISTEON CORPORATION: OTHER DEVELOPMENTS 304
TABLE 332 DESAY INDUSTRY: COMPANY OVERVIEW 305
TABLE 333 DENSO CORPORATION: COMPANY OVERVIEW 306
TABLE 334 JVCKENWOOD CORPORATION: COMPANY OVERVIEW 307
TABLE 335 FUJITSU: COMPANY OVERVIEW 308
TABLE 336 FORYOU CORPORATION: COMPANY OVERVIEW 309
TABLE 337 HYUNDAI MOBIS: COMPANY OVERVIEW 310
TABLE 338 FORD MOTOR COMPANY: COMPANY OVERVIEW 311
TABLE 339 APTIV: COMPANY OVERVIEW 312
TABLE 340 MARELLI HOLDINGS CO., LTD.: COMPANY OVERVIEW 313
TABLE 341 GENERAL MOTORS: COMPANY OVERVIEW 314
TABLE 342 AUDI AG: COMPANY OVERVIEW 315
TABLE 343 BMW GROUP: COMPANY OVERVIEW 316
TABLE 344 AISIN CORPORATION: COMPANY OVERVIEW 317
TABLE 345 ALLEGRO MICROSYSTEMS, INC.: COMPANY OVERVIEW 318
TABLE 346 FAURECIA S.E.: COMPANY OVERVIEW 319
TABLE 347 RESEARCH ASSUMPTIONS & RISK ASSESSMENT 330

LIST OF FIGURES

FIGURE 1 IN-VEHICLE INFOTAINMENT MARKET SEGMENTATION 33
FIGURE 2 KEY INSIGHTS AND MARKET HIGHLIGHTS 36
FIGURE 3 GLOBAL IN-VEHICLE INFOTAINMENT MARKET, 2021–2032 37
FIGURE 4 COMPARISON OF KEY PLAYERS IN IN-VEHICLE INFOTAINMENT MARKET 37
FIGURE 5 DISRUPTIVE TRENDS IMPACTING GROWTH OF IN-VEHICLE INFOTAINMENT MARKET DURING FORECAST PERIOD 38
FIGURE 6 HIGH-GROWTH SEGMENTS AND EMERGING FRONTIERS IN IN-VEHICLE INFOTAINMENT MARKET 39
FIGURE 7 ASIA PACIFIC TO BE FASTEST-GROWING MARKET DURING FORECAST PERIOD 40
FIGURE 8 GROWING DEMAND FOR ENTERTAINMENT, SAFETY, AND NAVIGATION SERVICES TO DRIVE MARKET 41
FIGURE 9 EMBEDDED FORM TO DOMINATE MARKET IN 2032 41
FIGURE 10 INFOTAINMENT UNIT HELD LARGEST MARKET SHARE IN 2025 42
FIGURE 11 FRONT ROW TO HOLD LEADING MARKET SHARE IN 2032 42
FIGURE 12 LINUX OS HELD LARGEST MARKET SHARE IN 2025 43
FIGURE 13 NAVIGATION SEGMENT HELD LARGEST MARKET SHARE IN 2025 43
FIGURE 14 PASSENGER CAR TO HOLD LARGEST MARKET SHARE IN 2032 44
FIGURE 15 3G/4G CONNECTIVITY HELD DOMINANT MARKET SHARE IN 2025 44
FIGURE 16 BEV TO ACCOUNT FOR LARGEST MARKET SHARE BY 2032 45
FIGURE 17 PASSENGER CAR SEGMENT HELD LARGEST MARKET SHARE IN 2025 45
FIGURE 18 5” – 10” SEGMENT HELD LARGEST MARKET SHARE IN 2025 46
FIGURE 19 ASIA PACIFIC ACCOUNTED FOR LARGEST SHARE OF IN-VEHICLE
INFOTAINMENT MARKET IN 2025 46
FIGURE 20 IN-VEHICLE INFOTAINMENT MARKET: DRIVERS, RESTRAINTS,
OPPORTUNITIES, AND CHALLENGES 48
FIGURE 21 INSTALLED BASE OF ACTIVE EMBEDDED CAR OEM TELEMATICS
UNITS (WORLD 2022–2028) 49
FIGURE 22 NUMBER OF SMARTPHONE SHIPMENTS WORLDWIDE IN SECOND QUARTER
OF 2024 AND 2025 50
FIGURE 23 SUPPLY CHAIN ANALYSIS: IN-VEHICLE INFOTAINMENT MARKET 55
FIGURE 24 TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS IN IN-VEHICLE INFOTAINMENT MARKET 57
FIGURE 25 INVESTMENT SCENARIO, 2020–2025 62
FIGURE 26 DISPLAY SIZES OF IN-VEHICLE INFOTAINMENT SYSTEMS, BY KEY PLAYERS, 2025 69
FIGURE 27 PATENT ANALYSIS, 2016-2025 70
FIGURE 28 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS, BY VEHICLE TYPE 82
FIGURE 29 KEY BUYING CRITERIA IN IN-VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE 83
FIGURE 30 IN-VEHICLE INFOTAINMENT MARKET, BY ICE VEHICLE TYPE,
2025 VS. 2032 (USD MILLION) 86
FIGURE 31 ELECTRIC-VEHICLE INFOTAINMENT MARKET, BY ELECTRIC VEHICLE TYPE,
2025 VS. 2032 (USD MILLION) 94
FIGURE 32 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE,
2025 VS. 2032 (USD MILLION) 102
FIGURE 33 IN-VEHICLE INFOTAINMENT MARKET, BY APPLICATION,
2025 VS. 2032 (USD MILLION) 109
FIGURE 34 IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT,
2025 VS. 2032 (USD MILLION) 117
FIGURE 35 IN-VEHICLE INFOTAINMENT MARKET, BY CONNECTIVITY,
2025 VS. 2032 (THOUSAND UNITS) 127
FIGURE 36 IN-VEHICLE INFOTAINMENT MARKET, BY DISPLAY SIZE,
2025 VS. 2032 (USD MILLION) 132
FIGURE 37 IN-VEHICLE INFOTAINMENT MARKET, BY FORM, 2025 VS. 2032 (USD MILLION) 140
FIGURE 38 IN-VEHICLE INFOTAINMENT MARKET, BY LOCATION, 2025 VS. 2032 (USD MILLION) 149
FIGURE 39 IN-VEHICLE INFOTAINMENT MARKET, BY OPERATING SYSTEM,
2025 VS. 2032 (THOUSAND UNITS) 155
FIGURE 40 IN-VEHICLE INFOTAINMENT MARKET, BY REGION, 2025 VS. 2032 (USD MILLION) 162
FIGURE 41 ASIA PACIFIC: REAL GDP GROWTH RATE, BY COUNTRY, 2024–2026 165
FIGURE 42 ASIA PACIFIC: GDP PER CAPITA, BY COUNTRY, 2024–2026 165
FIGURE 43 ASIA PACIFIC: INFLATION RATE AVERAGE CONSUMER PRICES,
BY COUNTRY, 2024–2026 165
FIGURE 44 ASIA PACIFIC: MANUFACTURING INDUSTRY’S CONTRIBUTION TO GDP, 2024 166
FIGURE 45 ASIA PACIFIC: IN-VEHICLE INFOTAINMENT MARKET SNAPSHOT 167
FIGURE 46 EUROPE: REAL GDP GROWTH RATE, BY COUNTRY, 2024–2026 178
FIGURE 47 EUROPE: GDP PER CAPITA, BY COUNTRY, 2024–2026 178
FIGURE 48 EUROPE: INFLATION RATE AVERAGE CONSUMER PRICES,
BY COUNTRY, 2024–2026 178
FIGURE 49 EUROPE: MANUFACTURING INDUSTRY’S CONTRIBUTION TO GDP, 2024 179
FIGURE 50 EUROPE: IN-VEHICLE INFOTAINMENT MARKET SNAPSHOT 180
FIGURE 51 NORTH AMERICA: REAL GDP GROWTH RATE, BY COUNTRY, 2024–2026 194
FIGURE 52 NORTH AMERICA: GDP PER CAPITA, BY COUNTRY, 2024–2026 194
FIGURE 53 NORTH AMERICA: INFLATION RATE AVERAGE CONSUMER PRICES,
BY COUNTRY, 2024–2026 194
FIGURE 54 NORTH AMERICA: MANUFACTURING INDUSTRY’S CONTRIBUTION TO GDP, 2024 195
FIGURE 55 NORTH AMERICA: IN-VEHICLE INFOTAINMENT MARKET,
2025 VS. 2032 (USD MILLION) 195
FIGURE 56 ROW: REAL GDP ANNUAL PERCENTAGE CHANGE, 2024–2026 202
FIGURE 57 ROW: GDP PER CAPITA, 2024–2026 202
FIGURE 58 ROW: AVERAGE CPI INFLATION RATE, 2024–2026 203
FIGURE 59 ROW: MANUFACTURING INDUSTRY VALUE (AS PART OF GDP), 2024 203
FIGURE 60 ROW: IN-VEHICLE INFOTAINMENT MARKET, 2025 VS. 2032 (USD MILLION) 204
FIGURE 61 IN-VEHICLE INFOTAINMENT MARKET SHARE ANALYSIS, 2024 213
FIGURE 62 REVENUE ANALYSIS OF KEY PLAYERS, 2020–2024 (USD MILLION) 215
FIGURE 63 COMPANY VALUATION, 2024 (USD MILLION) 216
FIGURE 64 EV/EBITDA OF KEY PLAYERS, 2024 217
FIGURE 65 BRAND/PRODUCT COMPARISON 218
FIGURE 66 IN-VEHICLE INFOTAINMENT MARKET: COMPANY EVALUATION MATRIX
(KEY PLAYERS), 2024 220

FIGURE 67 IN-VEHICLE INFOTAINMENT MARKET: COMPANY FOOTPRINT 221
FIGURE 68 IN-VEHICLE INFOTAINMENT MARKET: COMPANY EVALUATION MATRIX (STARTUPS/SMES), 2024 224
FIGURE 69 ALPS ALPINE CO., LTD.: COMPANY SNAPSHOT 244
FIGURE 70 GARMIN LTD: COMPANY SNAPSHOT 249
FIGURE 71 PIONEER CORPORATION: COMPANY SNAPSHOT 255
FIGURE 72 HARMAN INTERNATIONAL: COMPANY SNAPSHOT 262
FIGURE 73 PANASONIC CORPORATION: COMPANY SNAPSHOT 270
FIGURE 74 ROBERT BOSCH GMBH: COMPANY SNAPSHOT 275
FIGURE 75 MITSUBISHI ELECTRIC CORPORATION: COMPANY SNAPSHOT 279
FIGURE 76 TOMTOM INTERNATIONAL BV: COMPANY SNAPSHOT 285
FIGURE 77 CONTINENTAL AG: COMPANY SNAPSHOT 293
FIGURE 78 VISTEON CORPORATION: COMPANY SNAPSHOT 300
FIGURE 79 IN-VEHICLE INFOTAINMENT MARKET: RESEARCH DESIGN 320
FIGURE 80 RESEARCH PROCESS FLOW 321
FIGURE 81 BREAKDOWN OF PRIMARY INTERVIEWS 323
FIGURE 82 RESEARCH METHODOLOGY: HYPOTHESIS BUILDING 324
FIGURE 83 BOTTOM-UP APPROACH: IN-VEHICLE INFOTAINMENT MARKET,
BY COMPONENT, VEHICLE TYPE, AND COUNTRY 325
FIGURE 84 TOP-DOWN APPROACH: IN-VEHICLE INFOTAINMENT MARKET,
BY CONNECTIVITY 326
FIGURE 85 DATA TRIANGULATION 329


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