没入型VR市場市場 – 2029年までの世界予測

Immersive VR Market – Global Forecast to 2029

没入型(イマーシブ)VR市場 – ヘッドマウントディスプレイ (HMD)、ジェスチャトラッキングデバイス、ディスプレイウォールおよびプロジェクター、センサー、半導体コンポーネント、位置およびルームトラッカー、ディスプレイおよびカメラ – 2029年までの世界予測
Immersive VR Market Market by Head-Mounted Displays (HMDs), Gesture Tracking Devices, Display Walls & Projectors, Sensors, Semiconductor Components, Position & Room Trackers, Displays and Cameras – Global Forecast to 2029

The global immersive VR market was valued at USD 10.1 billion in 2024 and is projected to reach USD 34.9 billion by 2029; it is expected to register a CAGR of 28.0% during the forecast period.

世界の没入型(イマーシブ)VR市場は 2024 年に 101 億米ドルと評価され、2029 年までに 349 億米ドルに達すると予測されています。予測期間中に 28.0% の CAGR を記録すると予想されます。

Increasing integration of immersive VR technology in training & simulation in sectors such as enterprise (manufacturing), healthcare, and aerospace & defense, rising demand for fully immersive experiences in gaming & entertainment, and advancements in display technologies such as OLEDoS to drive the market growth.

没入型VR市場市場 – 2029年までの世界予測
Immersive VR Market – Global Forecast to 2029

Key Benefits to Buy the Report:

  • Analysis of key drivers (Rapid adoption of digital technologies in healthcare and gaming & entertainment sectors, Growing popularity of the Metaverse, Technological advances such as emergence of OLEDoS display technology, Ease of availability of immersive VR content creation tools). Restraint (High energy consumption and latency issues, Health concerns associated with excessive use of immersive VR devices), Opportunity (Continuous developments in 5G technology, Increasing adoption in the education sector), Challenges (Lack of high-quality immersive experience, Requirement for additional gears for full immersion)
  • Product Development/Innovation: Detailed insights on upcoming technologies, research and development activities, and new product launches in the immersive VR market.
  • Market Development: Comprehensive information about lucrative markets – the report analyses the immersive VR market across varied regions
  • Market Diversification: Exhaustive information about new products, untapped geographies, recent developments, and investments in the immersive VR market.
  • Competitive Assessment: In-depth assessment of market shares, growth strategies, and service offerings of leading players like Meta (US), Sony Group Corporation (Japan), HTC Corporation (Taiwan), ByteDance (China), DPVR (China), Samsung Electronics Co., Ltd. (South Korea), Microsoft (US), Unity Technologies (US), Barco (Belgium), and Penumbra, Inc. (US) among others in the immersive VR market.

The immersive VR market is dominated by a few globally established players such as Meta (US), Sony Group Corporation (Japan), HTC Corporation (Taiwan), ByteDance (China), DPVR (China), Samsung Electronics Co., Ltd. (South Korea), Microsoft (US), Unity Technologies (US), Barco (Belgium), and Penumbra, Inc. (US), and The study includes an in-depth competitive analysis of these key players in the immersive VR market, with their company profiles, recent developments, and key market strategies.