Augmented and Virtual Reality Market – Global Forecast to 2029
拡張現実と仮想現実の市場 – エンタープライズ、テクノロジー (拡張現実、仮想現実)、製品 (ハードウェア、ソフトウェア)、デバイスタイプ (HMD、HUD、ジェスチャー トラッキングデバイス)、用途および地域 – 2029年までの世界予測
Augmented and Virtual Reality Market by Enterprise, Technology (Augmented Reality, Virtual Reality), Offering (Hardware, Software), Device Type (HMDs, HUDs, Gesture Tracking Devices), Application and Region – Global Forecast to 2029
The Augmented and Virtual Reality Market was valued at USD 22.12 billion in 2024 and is expected to reach USD $96.32 billion by 2029, at a CAGR of 34.2% during the 2024-2029 period.
拡張現実と仮想現実の市場は、2024 年に 221 億 2000 万米ドルと評価され、2024 年から 2029 年の期間に 34.2% の CAGR で成長し、2029 年までに 963 億 2000 万米ドルに達すると予想されています。
The report provides insights on the following pointers:
- Analysis of key drivers (surging AR developer ecosystem, and presence of budget-friendly VR devices), restraints (high costs of AR technology, and presence of technological limitations), opportunities (ongoing government initiatives and investments towards the wide adoption, and research and development of AR and VR technologies), and challenges (display latency issues in AR and VR, high energy consumption in VR and limited field of vision in AR) influencing the growth of the augmented and virtual reality market.
- Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product launches, product development, partnerships, collaborations, contracts, joint investments, strategic supplier relationships, and expansions in the augmented and virtual reality market.
- Market Development: Comprehensive information about lucrative markets – the report analyses the augmented and virtual reality market across varied regions.
- Market Diversification: Exhaustive information about new products, untapped geographies, recent developments, and investments in the augmented and virtual reality market
- Competitive Assessment: In-depth assessment of market shares, growth strategies and product offerings of leading players like Meta. (US), Sony Group Corporation (Japan), Apple Inc. (US), ByteDance (China), and DPVR (China).